Avatars of Rhannoch

Its No Shame when Shadows are Involved

You have braved the ruined Castle of Dun Eamon and below it the dungeon none as Shame. With the retrieval of the Stone of Compassion, you were visited by a vision of Mystaria. While her bounds are loosened by your completion of four of the stones, she still is unable to be free, but she was able to bestow upon you a blessing.

As you returned to Valinor, there was a note from the King sent to you. It informed you of a feast in your honor to be held the next night. As the feast ended, the King spoke. He praised you good name and spoke of a naming ceremony where by you would shed your earth name and take on that befit the land. In doing so, you heard a deep, majestic male voice in your head. He offered you a blessing or a gift as well, but who was he?

Suddenly, the hall went dark and three Shadowlords entered, thanking you for freeing them, but you do not remember doing so. As suddenly they appeared they then vanished and along with them, the King!

They spoke of when Shadow’s fall and that is when Maesene Christier spoke up. As head of the Kingdoms “intelligence” service, she spoke to you and asked you to help find the King as Shadow’s Fall, a long forgotten and used, “accounting house” on an island in the middle of the city. She lead you them then said the only way in is through the sewers.

Yuck! Such is the life of an adventurer.

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Its a Shame

Once the party reconnected with one another, Crazy Al finally got his weapons he had commissioned, unfortunately, in the process, the smith gave his heart and soul as well as his life.

After digging through the archives of the Avatar, they slowly came to the conclusion of where they must go to next, the old ruins of Dun Eamon, also known as the Grey Citadel. Not long after departing Valinor, the adventurers came upon a tent city held by the followers of the One god known as the Guardian. Not caring much for the festivities, they did come across a seemingly hidden trail, that lead them deep into the Great Western forest and a long tent in a small clearing. Upon entering, the tent flap closed and all but crazy Al were frozen. In the middle f the tent, tied up and also frozen, was a Paladin of Ar’Thuir. Suddenly, the red faced demon appeared and chided the group.

An old “friend” of the group then appeared, it was the man from the brother that was killed, this time he came back as a Revenant under the Red Faced demons control. Crazy Al, was victorious but surely that was not the end of that being.

A week later of travel the party came across the ruins of Dun Eamon and entered the ruined castle …

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After Deceit

As the stone is taken from its prison, a bright flash of energy bursts from the stone, healing all of the PC’s to full. Those that can cast spells feel a surge of energy as all of their spell slots are reset.

On the wall appears a message:

Between black and white lies the del to Cit.
Long ago known by another name.
Long forgotten but not lost to time.
Eamon knows the way.
Vilis can show you the way.
Let not the dead rise and prevail
End the curse started so long ago

You have returned to Valinor to rest and heal up as well as to ponder just what this next message is telling you.

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1. Invite your players

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5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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